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Research Projects and Publications
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Todd, R., Zhu, Q., & Banić, A. (2021, March). Temporal Availability of Ebbinghaus Illusions on Perceiving and Interacting with 3D Objects in a Contextual Virtual Environment. In 2021 IEEE Virtual Reality and 3D User Interfaces (VR) (pp. 817-825). IEEE.

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Banić, A., Horwitz, E., & Zheng, C. (2020, March). Kinetic Skin: Feasibility and Implementation of Bare Skin Tracking of Hand and Body Joints for 3D User Interfaces. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 35-39). IEEE.

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Wallace, L., Delaurante, T., Simon, M., Austin, R., Rolich, T., Khadka, R., & Banić, A. (2020, March). Squishy Volumes: Evaluation of Silicone as Camera-less Pressure-Based Input for 3-Dimensional Interaction. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 29-34). IEEE.

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Khadka, R., & Banić, A. (2020, March). Effects of Egocentric Versus Exocentric Virtual Object Storage Technique on Cognition in Virtual Environments. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 205-209). IEEE.

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Kasarda, C., Swartz, M., Mitchell, K., Khadka, R., & Banić, A. (2020, March). Effects of Physical Prop Shape on Virtual Stairs Travel Techniques. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 672-673). IEEE.

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Khadka, R., & Banić, A. (2020, March). Prop-Based Egocentric and Exocentric Virtual Object Storage Techniques. In 2020 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops (VRW) (pp. 778-779). IEEE.

Image by Jorge Vasconez

Hopkins, T., Bae, S. S., Uhr, J., Banić, A., Zheng, C., & Do, E. Y. L. (2020). User interfaces in smart cities. Handbook of Smart Cities, 1-33.

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Banic, A., & Gamboa, R. (2019, March). Visual design problem-based learning in a virtual environment improves computational thinking and programming knowledge. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1588-1593). IEEE.

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Godse, A., Khadka, R., & Banic, A. (2019, March). Evaluation of visual perception manipulation in virtual reality training environments to improve golf performance. In 2019 IEEE Conference on Virtual Reality and 3D User Interfaces (VR) (pp. 1807-1812). IEEE.

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